#include "LocalEntity.h"
#include "Templates/NewObject.h"

void LocalEntity::ReleaseResource()
{
	DeleteObject<LocalEntity>(this);
}

void LocalEntity::OnTick(float deltaTime)
{
	
}

void LocalEntity::SetColor(glm::vec4 color)
{
	mColor = color;
}

void LocalEntity::SetTypeAndMaterial(RayObjType objType, RayMaterial rayMaterial)
{
	mObjType = objType;
	mRayMaterial = rayMaterial;
}
